Recent publications
| Publication | Year of publication | Type of publication |
|---|---|---|
| LUBART, A., S. CAPELLI, "Gamification of the point of sale using hybrid-reality games: Non-players' negative influence on players' service experience", Technological Forecasting and Social Change, 2024, vol. 203, pp. 123380 | 2024 | Journal article |
Teaching domains
Marketing
- Digital Marketing
Methodology
- Quantitative and qualitative methodology